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Auto Chess hero · Egersis · Warlock

Nightmare

Кошмар

Ravage Orbactive, area target, physical damage

Nightmare keeps launching orbs at the target every 0.25 s. An orb no longer disappears after hitting: it keeps seeking new targets until the ability ends, then returns to Nightmare and heals him for 25% of the damage the orbs dealt. Duration 3 / 4 / 6 s by star level, 200 damage, 8 s cooldown.

Role: a ranged carry for the mid and late game that sits in the back line and sustains itself through its own ability. It fits naturally into lifesteal-oriented Warlock lineups and helps fill the Egersis synergy.

Dota Auto Chess prototype: Death Prophet

Nightmare

Stats

1★2★3★
HP90018003600
Attack50–60100–120200–240
Attack speed1.4
Armor6
Magic resist30%
Range320
Player damage233

per in-game wiki, updated 2026-09-08

Synergies

Egersis · species
Synergy effect: (3) All non-Egersis pieces on both sides receive the Plague effect: starting health −10%. (6) All non-Egersis pieces on both sides receive the Plague effect: starting health −45%. (9) All non-Egersis pieces on both sides receive the Plague effect: starting health −45%, and infected pieces additionally lose 5% of max health every 2 seconds (the reduction limit is calculated from starting health). Egersis pieces do not appear in the piece shop at the start of the game. They can only be obtained by equipping the "Egersis Pact" gear or through the "Gamble Box" sacred relic.
How to play
Egersis weakens everyone who is not Egersis, including your own pieces, so the synergy is built as a core rather than an add-on. (3) already trims the enemy's health, (6) makes the Plague genuinely painful, and (9) adds constant health loss throughout the fight. There are many heroes at different costs, but because of the special way they are obtained, the build depends on whether the right gear or relic comes your way.
Evil KnightWinter ChiropteranResentful MurkUnderworld EnforcerEclipse of DarknessEgersis RangerGhost KidUmbraBlight SorcererThorn PredatorSoul BladeSoul Reaper
Warlock · class
Synergy effect: (2) Allied pieces gain +10% basic attack lifesteal and +10% spell lifesteal. (4) Allied pieces gain +30% basic attack lifesteal and +30% spell lifesteal. (6) Allied pieces gain +30% basic attack lifesteal and +30% spell lifesteal. Death rattle: every time any piece dies, the allied Warlock with the lowest health percentage restores 30% of its maximum health. Class trait: at the start of the battle, Warlocks convert 25% of their health into 50% mana.
How to play
Warlocks are a sustain synergy built on lifesteal: from (2) allies heal through attacks and abilities, (4) makes the effect noticeable in drawn-out fights, and (6) adds the death rattle — healing the weakest Warlock whenever anything dies on the board. The class assembles gradually: cheap heroes give you (2) early, while the higher thresholds are closed by mid- and high-cost heroes in the mid and late game. Warlocks are a good support for any fighters that need to stay alive longer.
Desperate DoctorUnknown HorrorDark LordDark SpiritPoisonous WormShadow DevilVenomancerBad OmenFel TitanSoul Reaper

Artwork 1

Nightmare

In builds full stats →

7 0%
picks
4.9
avg place
with the hero on the board
14% / 29%
top-1 / top-4
14%
reached 3★
1★ 1 · 2★ 5 · 3★ 1

played best by Astral — avg place 3.5 in 2 builds · last seen #207

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