BlightSorcerer
Несущий скверну
Blighted Orbactive, single target
fires an orb that bounces between enemies up to 4 / 5 / 7 times for 100 / 150 / 200 magical damage, gaining +25 damage with every bounce. Everyone hit loses 50% attack speed and movement speed for 3 / 4 / 5 s, 8 / 7 / 6 s cooldown.
Role: a mid- to late-game ranged carry that sits in the back line and chips away at several enemies at once. He shines against packed formations — more bodies means more bounces, more damage and more slows. Fits Egersis and Mage lineups.
Dota Auto Chess prototype: Lich
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 800 | 1600 | 3200 |
| Attack | 50–70 | 100–140 | 200–280 |
| Attack speed | 1.5 | ||
| Armor | 8 | ||
| Magic resist | 30% | ||
| Range | 320 | ||
| Player damage | 2 | 3 | 3 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(3) All non-Egersis pieces on both sides receive the Plague effect: starting health −10%.
(6) All non-Egersis pieces on both sides receive the Plague effect: starting health −45%.
(9) All non-Egersis pieces on both sides receive the Plague effect: starting health −45%, and infected pieces additionally lose 5% of max health every 2 seconds (the reduction limit is calculated from starting health).
Egersis pieces do not appear in the piece shop at the start of the game. They can only be obtained by equipping the "Egersis Pact" gear or through the "Gamble Box" sacred relic.
How to play
Egersis weakens everyone who is not Egersis, including your own pieces, so the synergy is built as a core rather than an add-on. (3) already trims the enemy's health, (6) makes the Plague genuinely painful, and (9) adds constant health loss throughout the fight. There are many heroes at different costs, but because of the special way they are obtained, the build depends on whether the right gear or relic comes your way.
Synergy effect:
(3) Reduces the magic resistance of all enemy pieces by 30%.
(6) Reduces the magic resistance of all enemy pieces by 80%.
(9) Reduces the magic resistance of all enemy pieces by 85%; in addition, at the start of the battle enemy pieces receive a debuff: they are frozen when they take magical damage. The freeze duration equals the actual magical damage taken divided by 300, in seconds.
Class trait: each surviving allied Mage on the board grants Mages 10% mana, up to 60%.
Freeze: the piece cannot attack, move, or use abilities.
How to play
Mages are a magical damage synergy: (3) noticeably lowers the magic resistance of all enemies, (6) almost removes it, and (9) adds a freeze on magical damage — a rare late-game option. The class is wide, with many cheap heroes, so (3) comes together in the first rounds, (6) in the mid game, and the top threshold is closed by expensive Mages. Mages need a sturdy front line in front of them, but their trait builds mana quickly while many Mages are alive on the board.
Artwork 2
In builds full stats →
8 0%
picks
4.8
avg place
with the hero on the board
12% / 38%
top-1 / top-4
0%
reached 3★
1★ 2 · 2★ 6 · 3★ 0
played best by Astral — avg place 4.7 in 3 builds · last seen #251

