SoulReaper
Жнец душ
Reaper's Scytheactive, targets an enemy in range
Soul Reaper slashes a foe, stunning it for 2 s and dealing pure damage of 300 / 400 / 600 plus 30% / 40% / 60% of its max HP. An enemy killed by this ability does not trigger its Deathrattle; cooldown 12 / 10 / 8 s.
Role: an expensive late-game piece and the go-to answer to beefy targets — percentage-based pure damage ignores defences while the stun removes a key enemy from the fight. Place it in the back line behind a solid front and use it to complete Egersis and Warlock synergies.
Dota Auto Chess prototype: Necrophos
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 1000 | 2000 | 4000 |
| Attack | 50–100 | 100–200 | 200–400 |
| Attack speed | 1.2 | ||
| Armor | 6 | ||
| Magic resist | 30% | ||
| Range | 320 | ||
| Player damage | 2 | 3 | 4 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(3) All non-Egersis pieces on both sides receive the Plague effect: starting health −10%.
(6) All non-Egersis pieces on both sides receive the Plague effect: starting health −45%.
(9) All non-Egersis pieces on both sides receive the Plague effect: starting health −45%, and infected pieces additionally lose 5% of max health every 2 seconds (the reduction limit is calculated from starting health).
Egersis pieces do not appear in the piece shop at the start of the game. They can only be obtained by equipping the "Egersis Pact" gear or through the "Gamble Box" sacred relic.
How to play
Egersis weakens everyone who is not Egersis, including your own pieces, so the synergy is built as a core rather than an add-on. (3) already trims the enemy's health, (6) makes the Plague genuinely painful, and (9) adds constant health loss throughout the fight. There are many heroes at different costs, but because of the special way they are obtained, the build depends on whether the right gear or relic comes your way.
Synergy effect:
(2) Allied pieces gain +10% basic attack lifesteal and +10% spell lifesteal.
(4) Allied pieces gain +30% basic attack lifesteal and +30% spell lifesteal.
(6) Allied pieces gain +30% basic attack lifesteal and +30% spell lifesteal. Death rattle: every time any piece dies, the allied Warlock with the lowest health percentage restores 30% of its maximum health.
Class trait: at the start of the battle, Warlocks convert 25% of their health into 50% mana.
How to play
Warlocks are a sustain synergy built on lifesteal: from (2) allies heal through attacks and abilities, (4) makes the effect noticeable in drawn-out fights, and (6) adds the death rattle — healing the weakest Warlock whenever anything dies on the board. The class assembles gradually: cheap heroes give you (2) early, while the higher thresholds are closed by mid- and high-cost heroes in the mid and late game. Warlocks are a good support for any fighters that need to stay alive longer.
Artwork 1
In builds full stats →
6 0%
picks
4.2
avg place
with the hero on the board
33% / 50%
top-1 / top-4
0%
reached 3★
1★ 3 · 2★ 3 · 3★ 0
played best by MikuNakano — avg place 4.0 in 2 builds · last seen #272
