UnknownHorror
Неведомый ужас
Endless Terroractive, single target, channeled
Unknown Horror grabs a random enemy piece, holds it in place and deals 75 / 100 / 125 pure damage every second for 4 / 6 / 8 s. It pierces immunity and comes back up on a 6 s cooldown.
Role: a cheap back-line disabler who removes one enemy piece from the fight while burning its health down. He is useful from the very first rounds and stays a handy way to complete Warlock, The Greater and Night Demon synergies. Keep a frontline in front of him — his own HP pool is small.
Dota Auto Chess prototype: Bane
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 550 | 1100 | 2200 |
| Attack | 40–50 | 80–100 | 160–200 |
| Attack speed | 1.5 | ||
| Armor | 3 | ||
| Magic resist | 10% | ||
| Range | 320 | ||
| Player damage | 1 | 2 | 2 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(2) When The Greater synergy triggers, all allied pieces become immune to negative effects that arise in combat.
How to play
The Greater is a small race with a single threshold and a purely defensive role: (2) grants the whole board immunity to negative effects, so enemy control and debuffs simply stop working on your pieces. Both heroes are cheap, so the pair comes together in the very first rounds and slots easily into any build as an extra layer of protection. The synergy is worth the most against teams that rely on stuns, slows and other debuffs.
Synergy effect:
(2) Allied Night Demon pieces gain the following effect: if more than 1 enemy is nearby, those enemies lose control out of fear.
The fear effect has a built-in cooldown of 5 seconds and cannot trigger continuously.
How to play
Night Demon is about control: (2) makes the enemies crowding your demon scatter in fear, taking them out of the fight for a moment. Because of the cooldown the fear does not lock the enemy down permanently, but it fires exactly where several pieces pile onto a demon. The pair is built from inexpensive heroes, so the synergy is available from the early and mid game and complements any other front line that benefits from short windows without enemy damage.
Synergy effect:
(2) Allied pieces gain +10% basic attack lifesteal and +10% spell lifesteal.
(4) Allied pieces gain +30% basic attack lifesteal and +30% spell lifesteal.
(6) Allied pieces gain +30% basic attack lifesteal and +30% spell lifesteal. Death rattle: every time any piece dies, the allied Warlock with the lowest health percentage restores 30% of its maximum health.
Class trait: at the start of the battle, Warlocks convert 25% of their health into 50% mana.
How to play
Warlocks are a sustain synergy built on lifesteal: from (2) allies heal through attacks and abilities, (4) makes the effect noticeable in drawn-out fights, and (6) adds the death rattle — healing the weakest Warlock whenever anything dies on the board. The class assembles gradually: cheap heroes give you (2) early, while the higher thresholds are closed by mid- and high-cost heroes in the mid and late game. Warlocks are a good support for any fighters that need to stay alive longer.
Artwork 2
In builds full stats →
77 4%
picks
3.9
avg place
with the hero on the board
18% / 60%
top-1 / top-4
10%
reached 3★
1★ 37 · 2★ 32 · 3★ 8
GCC_Lisyonok ×6 · 2.0MAHbRK ×4 · 3.2Dharma ×4 · 3.8Astral ×4 · 4.2GCC_ɐᴉɔɐ˥ ×3 · 1.3CN.Kirito ×3 · 3.3
played best by DC•Maira — avg place 1.0 in 2 builds · last seen #282

