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Auto Chess hero · Egersis · Hunter

UnderworldEnforcer

Каратель преисподней

Death Anthemactive, self

sells his soul to Death, becoming immune to physical damage for 3.5 / 4 / 4.5 s and converting all his damage (except pure damage) into magical damage. Attack also rises by 75% / 85% / 100%, cooldown 15 / 12 / 10 s, and the buff cannot be dispelled.

Role: a budget ranged carry for the second row who can shrug off physical attacks at the right moment and cut through armored targets with magical damage. Useful from the early game and a natural fit for Hunter and Egersis lineups.

Dota Auto Chess prototype: Muerta

Underworld Enforcer

Stats

1★2★3★
HP60012002200
Attack50–100100–200200–400
Attack speed1.1
Armor3
Magic resist0
Range320
Player damage123

per in-game wiki, updated 2026-09-08

Synergies

Egersis · species
Synergy effect: (3) All non-Egersis pieces on both sides receive the Plague effect: starting health −10%. (6) All non-Egersis pieces on both sides receive the Plague effect: starting health −45%. (9) All non-Egersis pieces on both sides receive the Plague effect: starting health −45%, and infected pieces additionally lose 5% of max health every 2 seconds (the reduction limit is calculated from starting health). Egersis pieces do not appear in the piece shop at the start of the game. They can only be obtained by equipping the "Egersis Pact" gear or through the "Gamble Box" sacred relic.
How to play
Egersis weakens everyone who is not Egersis, including your own pieces, so the synergy is built as a core rather than an add-on. (3) already trims the enemy's health, (6) makes the Plague genuinely painful, and (9) adds constant health loss throughout the fight. There are many heroes at different costs, but because of the special way they are obtained, the build depends on whether the right gear or relic comes your way.
Evil KnightWinter ChiropteranResentful MurkEclipse of DarknessEgersis RangerGhost KidUmbraBlight SorcererNightmareThorn PredatorSoul BladeSoul Reaper
Hunter · class
Synergy effect: (3) When an allied Hunter performs a basic attack, there is a 50% chance that it is a guaranteed hit and reduces the target's armor by 5 for 5 seconds. (6) When an allied Hunter performs a basic attack, there is an 80% chance that it is a guaranteed hit and reduces the target's armor by 8 for 10 seconds. (9) Basic attacks of allied Hunters knock the target back and launch an additional attack. Class trait: Hunters always prioritize attacking the enemy with the lowest health within their attack range. Knockback: forces the enemy to retreat to the cell opposite to its current facing direction; it can be dispelled. The effects of multiple tiers are active at the same time: activating a higher tier does not deactivate a lower one.
How to play
Hunters are a ranged physical damage class: from (3) their attacks often become guaranteed hits that strip the target's armor, and (6) makes this almost constant, so the enemy front loses its protection quickly. The class is wide and cheap: (3) comes together in the first rounds, (6) in the mid game, and (9) with knockback and extra attacks is a rare late-game option. Hunters need a sturdy front line in front of them, but thanks to their targeting trait they finish off the weakest enemies on their own.
BoboShining ArcherSoul BreakerDwarf SniperSkull HunterWind RangerEgersis RangerUmbraWerewolfSirenSpider QueenTsunami Stalker

Artwork 1

Underworld Enforcer

In builds full stats →

6 0%
picks
5.8
avg place
with the hero on the board
17% / 17%
top-1 / top-4
50%
reached 3★
1★ 0 · 2★ 3 · 3★ 3

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