DarkSpirit
Тёмный дух
Black Holeactive, area
opens a black hole with a 234 / 290 / 320 radius that deals pure damage equal to 4% / 5% / 7% of max HP per second to every enemy inside and pierces immunity. It lasts 4 / 5 / 7 s with a 15 / 12 / 9 s cooldown.
Role: a mid-game ranged carry that belongs in the second row. Percent-of-max-HP damage melts fat tanks, and the wide area punishes clumped formations. Fills Spirit and Warlock synergies.
Dota Auto Chess prototype: Enigma
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 700 | 1400 | 2800 |
| Attack | 45–55 | 90–110 | 180–220 |
| Attack speed | 1.5 | ||
| Armor | 4 | ||
| Magic resist | 10% | ||
| Range | 320 | ||
| Player damage | 2 | 2 | 3 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(2) If allied Spirits are attacked in melee, there is a 15% chance to petrify the attacker for 3 seconds. The effect can only be removed by a strong dispel.
(4) Allied pieces have a 10% chance to petrify the attacker for 3 seconds after an attack (strong dispel only).
(6) Petrified duration +1 second, and damage taken by petrified enemy units is increased by 100%.
Petrify: the unit cannot attack, move or cast abilities. This effect pierces spell immunity.
The effects of several thresholds are active at the same time: activating a higher threshold does not deactivate the lower one.
How to play
Spirit is a control synergy through petrification: (2) is built from cheap heroes in the first rounds and punishes enemy melee fighters who hit the Spirits. (4) in the mid game spreads the petrify chance to the whole board, and (6) with the expensive heroes also makes petrified enemies twice as vulnerable to damage. The thresholds stack, so the fuller the build, the more often the enemy stands still, and the synergy pairs well with any source of damage.
Synergy effect:
(2) Allied pieces gain +10% basic attack lifesteal and +10% spell lifesteal.
(4) Allied pieces gain +30% basic attack lifesteal and +30% spell lifesteal.
(6) Allied pieces gain +30% basic attack lifesteal and +30% spell lifesteal. Death rattle: every time any piece dies, the allied Warlock with the lowest health percentage restores 30% of its maximum health.
Class trait: at the start of the battle, Warlocks convert 25% of their health into 50% mana.
How to play
Warlocks are a sustain synergy built on lifesteal: from (2) allies heal through attacks and abilities, (4) makes the effect noticeable in drawn-out fights, and (6) adds the death rattle — healing the weakest Warlock whenever anything dies on the board. The class assembles gradually: cheap heroes give you (2) early, while the higher thresholds are closed by mid- and high-cost heroes in the mid and late game. Warlocks are a good support for any fighters that need to stay alive longer.
Artwork 2
In builds full stats →
49 2%
picks
4.5
avg place
with the hero on the board
10% / 51%
top-1 / top-4
14%
reached 3★
1★ 11 · 2★ 31 · 3★ 7
played best by Dharma — avg place 3.0 in 2 builds · last seen #280

