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Auto Chess hero · Feathered · Mage

TheScryer

Провидец

Divinationpassive, self

The Scryer draws power from divination and reshapes his own abilities, so his output in battle changes from cast to cast. Cooldown 4 / 3 / 1 s.

Role: an expensive late-game piece to build a caster board around — he attacks from very long range and is far sturdier than a typical mage thanks to high armor and magic resist. Keep him on the back line behind your front, where his shifting abilities provide both damage and disruption. A strong fit for Mage lineups that also want the Feathered synergy.

Dota Auto Chess prototype: Invoker

The Scryer

Stats

1★2★3★
HP100020004000
Attack80–85160–170320–340
Attack speed1.1
Armor7
Magic resist30%
Range505
Player damage234

per in-game wiki, updated 2026-09-08

Synergies

Feathered · species
Synergy effect: (3) Evasion of allied Feathered pieces +25%. (6) Evasion of allied Feathered pieces +55%. (9) Evasion of allied Feathered pieces +55%. After an evasion triggers, the piece becomes invisible for 1 second and creates a phantom of the attacker that lasts 7 seconds; the trigger interval is 5 seconds. Illusion: inherits 100% of the original piece's attack and takes 100% damage, but does not inherit the skill, synergies, items or non-base stat bonuses (for example, the bonus attack from Avenge Knight's ability). Each piece can have only one illusion at a time. Illusions do not create illusions themselves.
How to play
Feathered is protection from physical damage through evasion: (3) is built from cheap heroes in the first rounds, and (6) in the mid game makes enemy fighters and shooters miss again and again. Evasion does not help against magic damage, so Feathered is complemented with other protection. (9) is a rare late build where every evasion also hides the piece and adds an illusion to the board.
Blossom ElfShining ArcherLightblade KnightShining DragonWind RangerWisper SeerQin XuanWarpwood SageShadowcrawlerTaboo WitcherShining AssassinStrange EggWater Spirit
Mage · class
Synergy effect: (3) Reduces the magic resistance of all enemy pieces by 30%. (6) Reduces the magic resistance of all enemy pieces by 80%. (9) Reduces the magic resistance of all enemy pieces by 85%; in addition, at the start of the battle enemy pieces receive a debuff: they are frozen when they take magical damage. The freeze duration equals the actual magical damage taken divided by 300, in seconds. Class trait: each surviving allied Mage on the board grants Mages 10% mana, up to 60%. Freeze: the piece cannot attack, move, or use abilities.
How to play
Mages are a magical damage synergy: (3) noticeably lowers the magic resistance of all enemies, (6) almost removes it, and (9) adds a freeze on magical damage — a rare late-game option. The class is wide, with many cheap heroes, so (3) comes together in the first rounds, (6) in the mid game, and the top threshold is closed by expensive Mages. Mages need a sturdy front line in front of them, but their trait builds mana quickly while many Mages are alive on the board.
HawkLight SpiritThe SourceWinter ChiropteranFlame WizardShining DragonOgre MageBlight SorcererFire SpiritThunder TraceTortola ElderFrostblaze DragonGod of Thunder

Lore

hero story

I

If you watch the stars in the sky on a clear night, the glowing river of stars seems to encompass everything in the world. Their family had lived for generations in Feathered Polis, above Kaladrasi. "Polis" was an inaccurate term, ever since the place was founded. There was only a large area of hanging tree houses and tree caves. No permanent structures here, and the inhabitants come and go. The only thing that remained was the eternal Miracle Tree, Kaladrasi. Ro's sister shouted and laughed, chasing fireflies and playing hide-and-seek with the beasts in the woods. The night watchman was keeping watch on the upper branches when the sound interrupted her thoughts. She was unable to think about the mysteries of the stars. "Come on, Sang, it's getting late." She got up from the grass and called out to her sister, "Mum and Dad will be worried if we don't get back in time." Under the star-filled sky, the two little girls disappeared into the shadows of Kaladrasi.

II

On the day that Ro went to the Giving Forest, she was called Preparatory Raven. She carried in her backpack a photograph of the two sisters, some plant seeds and sprouts from the neighbours, and a well-worn book of elemental magic. Ro was one of a dozen candidates chosen from all over the forest. The group would be sent to the Giving Forest where they would undergo many cruel trainings and feather fading rituals. Of all the generations of candidates, only a few had survived. If they wished to prove themselves to their parents, or to achieve beyond that - to become a true ritual Raven. Ro was skilled in all three elemental magics. But many preparatory ravens were born to master only one. When they discovered Ro's extraordinary talent, they naturally wanted to become friends with her. They would share their past and tell interesting stories about their homeland. In return, Ro tried her best to teach them how to use the other elements. And so they all became less alone. Ro was only six years old at the time.

Artwork 1

The Scryer

In builds full stats →

216 11%
picks
3.6
avg place
with the hero on the board
23% / 67%
top-1 / top-4
0%
reached 3★
1★ 113 · 2★ 102 · 3★ 1

played best by GCC_Miralzee — avg place 1.0 in 3 builds · last seen #281

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