OgreMage
Огр маг
Innervatepassive, area effect on allies
when a nearby ally casts a skill, it has a chance to cast that skill once more and gains a stack of Rage that raises its attack speed by 20% / 30% / 40%. Halo range is 234 / 320 / 469, Rage lasts 10 s, and the same piece can only trigger it once every 5 seconds.
Role: a melee support built around buffing neighbours — place him next to your key casters so they fire off extra spells and attack faster. Solid HP and armor let him sit just behind the front line. He also helps fill Kira and Mage synergies.
Dota Auto Chess prototype: Ogre Magi
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 950 | 1900 | 3800 |
| Attack | 55–75 | 110–150 | 220–300 |
| Attack speed | 1.4 | ||
| Armor | 3 | ||
| Magic resist | 20% | ||
| Range | ближняя | ||
| Player damage | 2 | 2 | 3 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(2) All Kira pieces gain the following effect: before combat starts, they devour allied pieces in the four adjacent cells whose sell price is not higher than their own, gaining 60% of their max health and attack.
Devour order: left, right, behind and in front of the Kira. Devouring can trigger the appearance of Insectoid Heirs.
How to play
Kira is a synergy about one very strong piece: the Kira eats its cheap neighbours before combat and takes a large share of their health and attack, turning into a thick, hard-hitting fighter. Positioning decides everything here: inexpensive pieces you can afford to lose go next to the Kira, while valuable heroes are kept away. Both heroes are of mid and high cost, so the pair comes together in the mid and late game.
Synergy effect:
(3) Reduces the magic resistance of all enemy pieces by 30%.
(6) Reduces the magic resistance of all enemy pieces by 80%.
(9) Reduces the magic resistance of all enemy pieces by 85%; in addition, at the start of the battle enemy pieces receive a debuff: they are frozen when they take magical damage. The freeze duration equals the actual magical damage taken divided by 300, in seconds.
Class trait: each surviving allied Mage on the board grants Mages 10% mana, up to 60%.
Freeze: the piece cannot attack, move, or use abilities.
How to play
Mages are a magical damage synergy: (3) noticeably lowers the magic resistance of all enemies, (6) almost removes it, and (9) adds a freeze on magical damage — a rare late-game option. The class is wide, with many cheap heroes, so (3) comes together in the first rounds, (6) in the mid game, and the top threshold is closed by expensive Mages. Mages need a sturdy front line in front of them, but their trait builds mana quickly while many Mages are alive on the board.
Artwork 2
In builds full stats →
134 7%
picks
4.5
avg place
with the hero on the board
10% / 51%
top-1 / top-4
1%
reached 3★
1★ 39 · 2★ 93 · 3★ 2
ACC.Regz1 ×10 · 5.8CN.Kirito ×8 · 4.2GCC_Mars ×7 · 3.3DC•AutoBot ×7 · 3.4Vendo ×7 · 3.7MAHbRK ×6 · 2.0
played best by space — avg place 1.0 in 2 builds · last seen #282

