LightSpirit
Светлый дух
Radiant Bodypassive, affects enemies and self
Light Spirit extends its basic attack range by 185 / 325 at 2★ and 3★. Enemies it hits are eroded by its spirit aura, losing 30% / 40% / 60% attack speed and being unable to restore HP for 4 / 6 / 10 s.
Role: a cheap back-line attacker that reaches much farther once upgraded while choking the enemy front line with slowed attacks and blocked healing. Solid early-game damage and a Spirit/Mage synergy filler that stays relevant against sustain-heavy lineups at higher stars.
Dota Auto Chess prototype: Ancient Apparition
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 550 | 1100 | 2200 |
| Attack | 30–60 | 60–120 | 120–240 |
| Attack speed | 1.3 | ||
| Armor | 2 | ||
| Magic resist | 10% | ||
| Range | 320 | ||
| Player damage | 1 | 2 | 2 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(2) If allied Spirits are attacked in melee, there is a 15% chance to petrify the attacker for 3 seconds. The effect can only be removed by a strong dispel.
(4) Allied pieces have a 10% chance to petrify the attacker for 3 seconds after an attack (strong dispel only).
(6) Petrified duration +1 second, and damage taken by petrified enemy units is increased by 100%.
Petrify: the unit cannot attack, move or cast abilities. This effect pierces spell immunity.
The effects of several thresholds are active at the same time: activating a higher threshold does not deactivate the lower one.
How to play
Spirit is a control synergy through petrification: (2) is built from cheap heroes in the first rounds and punishes enemy melee fighters who hit the Spirits. (4) in the mid game spreads the petrify chance to the whole board, and (6) with the expensive heroes also makes petrified enemies twice as vulnerable to damage. The thresholds stack, so the fuller the build, the more often the enemy stands still, and the synergy pairs well with any source of damage.
Synergy effect:
(3) Reduces the magic resistance of all enemy pieces by 30%.
(6) Reduces the magic resistance of all enemy pieces by 80%.
(9) Reduces the magic resistance of all enemy pieces by 85%; in addition, at the start of the battle enemy pieces receive a debuff: they are frozen when they take magical damage. The freeze duration equals the actual magical damage taken divided by 300, in seconds.
Class trait: each surviving allied Mage on the board grants Mages 10% mana, up to 60%.
Freeze: the piece cannot attack, move, or use abilities.
How to play
Mages are a magical damage synergy: (3) noticeably lowers the magic resistance of all enemies, (6) almost removes it, and (9) adds a freeze on magical damage — a rare late-game option. The class is wide, with many cheap heroes, so (3) comes together in the first rounds, (6) in the mid game, and the top threshold is closed by expensive Mages. Mages need a sturdy front line in front of them, but their trait builds mana quickly while many Mages are alive on the board.
Artwork 3
In builds full stats →
37 2%
picks
4.7
avg place
with the hero on the board
8% / 46%
top-1 / top-4
3%
reached 3★
1★ 13 · 2★ 23 · 3★ 1
played best by GCC_GHOST — avg place 2.5 in 4 builds · last seen #281


