Werewolf
Оборотень
Shapeshiftactive, summon
Werewolf unleashes his nature and turns into a wolf, gaining +50 / 75 / 100 attack and summoning 2 / 2 / 3 wolves to fight alongside him. The summons last 30 s, on a 60 s cooldown.
Role: a melee summoner who becomes a real damage dealer after transforming while adding extra bodies to the board. Place him just behind the front so the wolves can tie up enemy units. He comes online in the mid game and fits lineups built around Hunter, Beast or Human synergies.
Dota Auto Chess prototype: Lycan
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 700 | 1400 | 2800 |
| Attack | 50–60 | 100–120 | 200–240 |
| Attack speed | 1.1 | ||
| Armor | 5 | ||
| Magic resist | 0% | ||
| Range | ближняя | ||
| Player damage | 2 | 2 | 3 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(3) At the end of the round, gain 2 EXP.
(6) When winning, if at least one allied Human piece survives on the field, gain additional EXP equal to "player level − 2". Both synergy effects can trigger simultaneously.
How to play
Human is an economic synergy: it does not strengthen the fight directly but speeds up leveling, which means more slots on the board and better odds of expensive heroes. (3) is reached with inexpensive heroes from the early game and already gives steady experience every round. (6) needs the expensive pieces and rewards wins with a surviving Human, so it is taken when the board is already strong and you want to pull ahead in level faster.
Synergy effect:
(2) Allied attack +10%.
(4) Allied attack +35%.
(6) Allied attack +35%. When dealing physical damage, applies 10% physical vulnerability to enemy pieces, up to 10 stacks.
Physical vulnerability: all physical damage taken is increased. Beast synergy effects can be inherited by summoned units.
How to play
Beast is a straight attack boost for the whole board. Three heroes at 1 gold reach (2) in the first rounds, and (4) with its solid attack increase comes together in the mid game with mid-cost heroes. (6) needs the expensive pieces and adds physical vulnerability, so your fighters and shooters hit harder and harder as the fight goes on. Since the bonuses are inherited by summons, the synergy pairs well with any heroes that call creatures.
Synergy effect:
(3) When an allied Hunter performs a basic attack, there is a 50% chance that it is a guaranteed hit and reduces the target's armor by 5 for 5 seconds.
(6) When an allied Hunter performs a basic attack, there is an 80% chance that it is a guaranteed hit and reduces the target's armor by 8 for 10 seconds.
(9) Basic attacks of allied Hunters knock the target back and launch an additional attack.
Class trait: Hunters always prioritize attacking the enemy with the lowest health within their attack range.
Knockback: forces the enemy to retreat to the cell opposite to its current facing direction; it can be dispelled.
The effects of multiple tiers are active at the same time: activating a higher tier does not deactivate a lower one.
How to play
Hunters are a ranged physical damage class: from (3) their attacks often become guaranteed hits that strip the target's armor, and (6) makes this almost constant, so the enemy front loses its protection quickly. The class is wide and cheap: (3) comes together in the first rounds, (6) in the mid game, and (9) with knockback and extra attacks is a rare late-game option. Hunters need a sturdy front line in front of them, but thanks to their targeting trait they finish off the weakest enemies on their own.
Artwork 2
In builds full stats →
101 5%
picks
5.0
avg place
with the hero on the board
5% / 40%
top-1 / top-4
3%
reached 3★
1★ 23 · 2★ 75 · 3★ 3
Даша ×9 · 7.1GCC_Lisyonok ×7 · 2.6Astral ×7 · 4.1GCC_GHOST ×6 · 6.0ttvDmitryAxZ ×5 · 5.0MAHbRK ×4 · 3.0
played best by Sadge — avg place 2.0 in 2 builds · last seen #282

