Hawk
Ястреб
Eagle Eyeactive, single target
whenever an ally casts an active ability, Hawk instantly fires Arcane Missiles at an enemy for 150 / 250 / 350 magical damage, cooldown 2 s. Active abilities of other allied Hawks do not trigger Eagle Eye, so several Hawks on the board no longer set each other off.
Role: a cheap early-game mage and an easy Watcher synergy filler. The more active abilities your allies cast, the more often he fires, so he shines in cast-heavy lineups; with that little HP he belongs in the very back row.
Dota Auto Chess prototype: Skywrath Mage
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 550 | 1100 | 2200 |
| Attack | 40–60 | 80–120 | 160–240 |
| Attack speed | 1.5 | ||
| Armor | 1 | ||
| Magic resist | 10% | ||
| Range | 505 | ||
| Player damage | 1 | 2 | 2 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(2) All allies gain the following effect: enemy-targeted single-target skills can hit +1 additional target.
(4) All allies gain the following effect: enemy-targeted single-target skills can hit +1 additional target.
Effects of several active thresholds stack together.
How to play
Watcher amplifies the damage and control of the whole board: every single-target skill of your pieces starts to catch an extra target, and the more heroes with targeted abilities you field, the bigger the payoff. All three heroes are cheap, so (2) is reached early and (4) once the roster is doubled in the mid game, when both thresholds stack. The synergy gives no protection on its own, so it is usually taken as an amplifier for a main build with strong targeted skills.
Synergy effect:
(3) Reduces the magic resistance of all enemy pieces by 30%.
(6) Reduces the magic resistance of all enemy pieces by 80%.
(9) Reduces the magic resistance of all enemy pieces by 85%; in addition, at the start of the battle enemy pieces receive a debuff: they are frozen when they take magical damage. The freeze duration equals the actual magical damage taken divided by 300, in seconds.
Class trait: each surviving allied Mage on the board grants Mages 10% mana, up to 60%.
Freeze: the piece cannot attack, move, or use abilities.
How to play
Mages are a magical damage synergy: (3) noticeably lowers the magic resistance of all enemies, (6) almost removes it, and (9) adds a freeze on magical damage — a rare late-game option. The class is wide, with many cheap heroes, so (3) comes together in the first rounds, (6) in the mid game, and the top threshold is closed by expensive Mages. Mages need a sturdy front line in front of them, but their trait builds mana quickly while many Mages are alive on the board.
Artwork 2
In builds full stats →
159 8%
picks
4.7
avg place
with the hero on the board
8% / 45%
top-1 / top-4
14%
reached 3★
1★ 22 · 2★ 114 · 3★ 23
played best by DC•Maira — avg place 1.0 in 2 builds · last seen #282

