TsunamiStalker
Глубинный охотник
Ravaging Tentaclesactive, area, hits enemies
Tsunami Stalker awakens his tentacles and lashes everything around him, dealing 150 / 250 / 400 magical damage to enemies within 400 / 505 / 645 range and stunning them for 3 / 4 / 5 s — stunned pieces cannot attack, move, cast abilities or trigger item actives. Cooldown 20 / 15 / 10 s.
Role: an expensive melee piece whose real job is a long area stun that lets your team delete half the enemy board. Place him on the front line so he reaches the enemy ranks early; strongest in the late game and in Marine and Hunter lineups.
Dota Auto Chess prototype: Tidehunter
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 1100 | 2200 | 4400 |
| Attack | 65–75 | 130–150 | 260–300 |
| Attack speed | 2.0 | ||
| Armor | 10 | ||
| Magic resist | 15% | ||
| Range | ближняя | ||
| Player damage | 2 | 3 | 4 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(2) Magic resistance of all allied pieces +20%.
(4) Magic resistance of all allied pieces +50%.
(6) All allied Marine pieces gain the following effect: each time they take non-pure damage, they reflect pure damage equal to damage taken × their own magic resistance × 150%.
Effects of several active thresholds stack together.
How to play
Marine is magic protection for the whole board: (2) already takes a noticeable bite out of enemy spellcasters, and (4) makes the team very resilient to magic damage. The thresholds are covered by heroes of different costs, so the core comes together in the mid game and the full build closer to the end. (6) turns defense into punishment: the higher the magic resistance, the more pure damage comes back to whoever hits the Marines.
Synergy effect:
(3) When an allied Hunter performs a basic attack, there is a 50% chance that it is a guaranteed hit and reduces the target's armor by 5 for 5 seconds.
(6) When an allied Hunter performs a basic attack, there is an 80% chance that it is a guaranteed hit and reduces the target's armor by 8 for 10 seconds.
(9) Basic attacks of allied Hunters knock the target back and launch an additional attack.
Class trait: Hunters always prioritize attacking the enemy with the lowest health within their attack range.
Knockback: forces the enemy to retreat to the cell opposite to its current facing direction; it can be dispelled.
The effects of multiple tiers are active at the same time: activating a higher tier does not deactivate a lower one.
How to play
Hunters are a ranged physical damage class: from (3) their attacks often become guaranteed hits that strip the target's armor, and (6) makes this almost constant, so the enemy front loses its protection quickly. The class is wide and cheap: (3) comes together in the first rounds, (6) in the mid game, and (9) with knockback and extra attacks is a rare late-game option. Hunters need a sturdy front line in front of them, but thanks to their targeting trait they finish off the weakest enemies on their own.
Artwork 1
In builds full stats →
220 11%
picks
3.3
avg place
with the hero on the board
27% / 72%
top-1 / top-4
2%
reached 3★
1★ 93 · 2★ 123 · 3★ 4
GCC_Lisyonok ×25 · 2.0GCC_lotar ×13 · 4.3CN.Kirito ×11 · 3.8GCC_GHOST ×9 · 3.0MAHbRK ×9 · 3.7GCC_Mars ×8 · 2.6
played best by amigo_0s — avg place 1.0 in 2 builds · last seen #282
