for 10 s Qin Xuan wraps his fists in Gale, reaching his own maximum attack speed and landing a combo of up to 3 / 4 / 5 hits. The final blow deals 60 / 120 / 240magical damage to the target and nearby enemies (radius 200 / 234 / 320) and slows their attack and movement speed by 30%. Afterwards he rests for 2 / 1.75 / 1.5 s; cooldown 20 / 16 / 12 s.
Role: a melee front-liner who buffs his own attack speed and slows a cluster of enemies at the same time, acting as both damage and a disabler. A natural pick for Martialist boards and for topping up the Feathered synergy, and his solid HP lets him stand in the front rows.
Synergy effect:
(3) Evasion of allied Feathered pieces +25%.
(6) Evasion of allied Feathered pieces +55%.
(9) Evasion of allied Feathered pieces +55%. After an evasion triggers, the piece becomes invisible for 1 second and creates a phantom of the attacker that lasts 7 seconds; the trigger interval is 5 seconds.
Illusion: inherits 100% of the original piece's attack and takes 100% damage, but does not inherit the skill, synergies, items or non-base stat bonuses (for example, the bonus attack from Avenge Knight's ability). Each piece can have only one illusion at a time. Illusions do not create illusions themselves.
How to play
Feathered is protection from physical damage through evasion: (3) is built from cheap heroes in the first rounds, and (6) in the mid game makes enemy fighters and shooters miss again and again. Evasion does not help against magic damage, so Feathered is complemented with other protection. (9) is a rare late build where every evasion also hides the piece and adds an illusion to the board.
Synergy effect:
(2) When allied Martialists deal damage, they have a chance to instantly kill enemy pieces with less than 50% health. The lower the target's health and the higher the damage, the higher the chance.
(4) When allied Martialists deal damage, they have a chance to halve the target's current health. The higher the damage, the higher the chance. This effect can trigger on the same target only once every 3 seconds.
The effects of multiple synergy tiers are active at the same time.
How to play
Martialists are an execution synergy: from (2) their hits get a chance to instantly kill weakened enemies, and (4) adds a chance to cut the target's health in half, which is especially valuable against a tanky front line. The class has only a few heroes and most of them are expensive, so the full set comes together in the mid and late game; the thresholds are filled by heroes of different costs. Martialists fit well into any board that needs damage against durable targets.