FlameWizard
Повелитель пламени
Laguna Bladeactive, single target
Flame Wizard blasts a random enemy for 500 / 700 / 900 magical damage and heats herself up, gaining +20% / 30% / 40% attack speed for 30 s. Cooldown 9 / 7 / 5 s.
Role: a cheap magic carry for the early and mid game — the short cooldown lets her cast several times per fight, and the stacking attack speed turns her into a steady auto-attack threat as the round goes on. Keep her on the back line behind your tanks; she slots straight into Mage and Human builds.
Dota Auto Chess prototype: Lina
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 500 | 1000 | 2000 |
| Attack | 45–55 | 90–110 | 180–220 |
| Attack speed | 1.1 | ||
| Armor | 2 | ||
| Magic resist | 20% | ||
| Range | 505 | ||
| Player damage | 1 | 2 | 3 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(3) At the end of the round, gain 2 EXP.
(6) When winning, if at least one allied Human piece survives on the field, gain additional EXP equal to "player level − 2". Both synergy effects can trigger simultaneously.
How to play
Human is an economic synergy: it does not strengthen the fight directly but speeds up leveling, which means more slots on the board and better odds of expensive heroes. (3) is reached with inexpensive heroes from the early game and already gives steady experience every round. (6) needs the expensive pieces and rewards wins with a surviving Human, so it is taken when the board is already strong and you want to pull ahead in level faster.
Synergy effect:
(3) Reduces the magic resistance of all enemy pieces by 30%.
(6) Reduces the magic resistance of all enemy pieces by 80%.
(9) Reduces the magic resistance of all enemy pieces by 85%; in addition, at the start of the battle enemy pieces receive a debuff: they are frozen when they take magical damage. The freeze duration equals the actual magical damage taken divided by 300, in seconds.
Class trait: each surviving allied Mage on the board grants Mages 10% mana, up to 60%.
Freeze: the piece cannot attack, move, or use abilities.
How to play
Mages are a magical damage synergy: (3) noticeably lowers the magic resistance of all enemies, (6) almost removes it, and (9) adds a freeze on magical damage — a rare late-game option. The class is wide, with many cheap heroes, so (3) comes together in the first rounds, (6) in the mid game, and the top threshold is closed by expensive Mages. Mages need a sturdy front line in front of them, but their trait builds mana quickly while many Mages are alive on the board.
Artwork 2
In builds full stats →
149 8%
picks
5.0
avg place
with the hero on the board
5% / 40%
top-1 / top-4
32%
reached 3★
1★ 15 · 2★ 86 · 3★ 48
played best by GCC_Mars — avg place 2.2 in 4 builds · last seen #281

