PenitentBishop
Кающийся епископ
Ancestral Curseactive, area, affects allies and enemies
Penitent Bishop curses the enemy he attacks. When a cursed target is healed, he heals allies around that target; when a cursed target takes damage, the same damage type spills onto enemies around it. The shared share is 20% / 30% / 40%, effect range 160 / 200 / 234, cooldown 5 s.
Role: a cheap early-game support and a convenient filler for three synergies at once — Demon, Ancestor and Priest. Park him on the back line away from trades. The more area damage and healing your board produces, the more value the curse returns.
Dota Auto Chess prototype: Shadow Demon
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 500 | 1000 | 2000 |
| Attack | 40–70 | 80–140 | 160–280 |
| Attack speed | 1.7 | ||
| Armor | 2 | ||
| Magic resist | 10% | ||
| Range | 320 | ||
| Player damage | 1 | 2 | 2 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(2) Every Ancestor piece steals (50 + 2% of max health) health from the nearest enemy piece every 4 seconds and heals itself.
(4) All allied pieces gain the following effect: each time they receive healing of more than 100, they deal pure damage to surrounding enemies equal to the accumulated amount of healing.
Maximum damage per trigger: 300. Cooldown: 5 seconds.
How to play
Ancestors live off health steal: (2) gives each of them a constant life drain from the nearest enemy, which makes them noticeably tankier in a drawn-out brawl. The heroes are cheap, so the pair is reached early and (4) in the mid game. At (4) any sizeable heal on your pieces turns into pure damage around them, so the synergy pairs naturally with healing heroes and items that restore health.
Synergy effect:
(1) The effect requires exactly one allied demon on the field. Demon Power: basic attacks of allied demons are treated as pure damage. Each Demon Power stack increases the pure damage by 15%, up to 7 stacks (105%).
Demon Power: stacks are counted in real time and update whenever Demons die, are summoned, revive, transform or fall under enemy control. Identical Demons now grant stacks too: if two Hell Knights activate the synergy at the start of battle, each gets 2 stacks, and after one dies 1 stack remains. Zelatun's (Fel Titan) summons are counted separately by the summoned Demon's name: two Zelatuns — 2 stacks, a third one — 3, while a summoned Fallen Witcher gets its own 1 stack. When Demon and Witcher synergies are both active, the count includes all allied Demons and all enemy Witchers — the total number, not the number of different Demon types, up to 7 stacks. The current stack count is shown on the synergy icon.
How to play
Demon is a damage synergy that works from a single piece: pure damage ignores armor and magic resistance, so one demon with attack items can become the board's main damage source. There are many heroes at different costs, so a suitable demon is available at any stage of the game, from a cheap one in the first rounds to an expensive one at the end. The synergy is most often used as a single-piece splash alongside another main build.
Synergy effect:
(2) If there are not enough pieces on the board, the player receives 1 Green Essence every time they take damage.
(4) If there are not enough pieces on the board, the player receives 1 Green Essence every time they take damage; in addition, each Priest takes control of an enemy piece whose value is not higher than its own for 9 seconds at the start of the battle, and can control up to (number of pieces on the board) pieces.
Class trait: Priests are immune to mind control.
Green Essence: use it to restore 1–6 player health.
How to play
Priests are a support and control synergy: (2) already grants Green Essence for damage taken and restores player health when the board is short of pieces, and (4) adds capturing enemy pieces at the start of the battle — strong control that can turn a fight around. The class has few heroes and some of them are cheap, so (2) is available early while (4) comes together by the mid game. Priests themselves are immune to mind control, which makes them a convenient support for any composition.
Artwork 1
In builds full stats →
15 1%
picks
5.0
avg place
with the hero on the board
7% / 40%
top-1 / top-4
20%
reached 3★
1★ 8 · 2★ 4 · 3★ 3
Astral ×2 · 2.5Даша ×2 · 6.5OBEZYANA217 ×2 · 6.5GCC_ɐᴉɔɐ˥ ×1 · 1.0GCC_Miralzee ×1 · 2.0GCC_Rust ×1 · 2.0
played best by Astral — avg place 2.5 in 2 builds · last seen #255
