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Auto Chess hero · Demon · Witcher

FallenWitcher

Падший ведьмак

Metamorphismactive, targets an ally or self

Fallen Witcher turns into a terrifying demon with ranged attacks, gaining +30 attack and +20% attack speed. At higher stars it also corrupts 1 / 2 nearby allies into Fallen Witchers — corrupted pieces keep their own synergies, and former Witchers additionally gain the Demon effect. Cooldown 60 s.

Role: an affordable carry that opens the fight in melee and then attacks from range after transforming. It scales into the mid game, especially at higher stars where it upgrades neighbours through corruption, and anchors Demon and Witcher lineups.

Dota Auto Chess prototype: Terrorblade

Fallen Witcher

Stats

1★2★3★
HP70014002800
Attack40–8080–160160–320
Attack speed1.1
Armor5
Magic resist20%
Rangeближняя
Player damage223

per in-game wiki, updated 2026-09-08

Synergies

Demon · species
Synergy effect: (1) The effect requires exactly one allied demon on the field. Demon Power: basic attacks of allied demons are treated as pure damage. Each Demon Power stack increases the pure damage by 15%, up to 7 stacks (105%). Demon Power: stacks are counted in real time and update whenever Demons die, are summoned, revive, transform or fall under enemy control. Identical Demons now grant stacks too: if two Hell Knights activate the synergy at the start of battle, each gets 2 stacks, and after one dies 1 stack remains. Zelatun's (Fel Titan) summons are counted separately by the summoned Demon's name: two Zelatuns — 2 stacks, a third one — 3, while a summoned Fallen Witcher gets its own 1 stack. When Demon and Witcher synergies are both active, the count includes all allied Demons and all enemy Witchers — the total number, not the number of different Demon types, up to 7 stacks. The current stack count is shown on the synergy icon.
How to play
Demon is a damage synergy that works from a single piece: pure damage ignores armor and magic resistance, so one demon with attack items can become the board's main damage source. There are many heroes at different costs, so a suitable demon is available at any stage of the game, from a cheap one in the first rounds to an expensive one at the end. The synergy is most often used as a single-piece splash alongside another main build.
Penitent BishopGrimtouchHell KnightShadow DevilDoom ArbiterSoul DevourerFel TitanPhantom QueenRogue Guard
Witcher · class
Synergy effect: (2) All allied Demons are treated as creatures of the same type. (4) All damage dealt by all allied pieces is converted into pure damage. Class trait: at the start of the battle, Witcher pieces are treated as Demons by the enemy. Witchers interfere with the enemy's Demon synergy count: if the opponent did not use a Demon mage to activate Wizard (4), a Witcher can additionally activate their Demons and break Wizard (4); if the opponent uses one Demon mage but cannot activate Wizard (4) because of Demons, a Witcher can switch off their Demon synergy and help activate Wizard (4).
How to play
Witchers are a narrow but unusual synergy: (2) lets all allied Demons count as creatures of one type, and (4) converts all allied damage into pure damage, which ignores the target's armor and magic resistance. There are few heroes and almost all of them are expensive, so these are mid- and late-game compositions; the thresholds are filled by heroes of different costs. Witchers naturally pair with Demons and with any heroes whose damage benefits from becoming pure.
Resentful MurkTaboo WitcherSoul Blade

Lore

hero story

I

The green light flowed on the altar. The newborn Feathered were being baptized by the Miracle Tree. When the prophet chanted the wishes and asked the Miracle Tree to bless them with its soul and the power of life, the magic in the altar suddenly stirred. The element of wind became a small windstorm circling the altar, and ripples appeared in the baptistery. The two infant Feathered blinked and looked curiously at the water droplets hanging in the air. They were brothers. The younger one even waved his little hand gently, trying to touch the dazzling light. They were both talented with strong magic power and felt an innate familiarity with the elements, even if they didn't yet realize what this meant for them. The Miracle Tree had grown silently and steadily for hundreds of years, so even the prophet was surprised that the Feathered brothers resonated with it so strongly. The brothers were named Goar and Dee. Those who witnessed the baptism said it was the Miracle Tree's own choice, and believed the brothers would one day become heroes of the Feathered.

II

"The transformation oath is magic uniquely owned by Demons, capable of turning another race into a Demon and granting it great power." Goar closed the book of Magic Theory, leaving a mark in its pages. Unlike Dee, who had been able to sense the faintest flows of magic since birth, Goar always sought his own unique path to power. The brothers had become the backbone of the Demon Hunting Squad, and Goar was regarded as the "big brother" of the group. One day, while tracking a Demon's path, Goar accidentally obtained the magic of the transformation oath — the magic of the Shadow Devil. Then Dee found out. The brothers were nearly torn apart from that moment on. The Demons' oath magic should never appear among the Feathered, a race that had been tormented by Demon fire. But Goar believed that if he could learn the Demons' magic, he would eventually find a way to restrain them. He knew full well how dangerous it was. Before the Demon Hunting Squad was to carry out an ambush against their old enemy, the Hell Knight, they held a divination beneath the Miracle Tree. However, the signs were not good — a bloody battle awaited them. Therefore, the Feathered race held a grand blessing ceremony lasting seven days. The light of blessing radiated upon the shoulders of every soldier.

III

On Breeze Coast, the Demon stood right before them. There was no way back. As Goar shielded the wounded Dee behind him, the prophet's voice suddenly echoed: "Children of the Feathered, there must be sacrifices in war. I wish glory be to you..." Beneath the Miracle Tree, every warrior took an oath together with the Lightblade Knight, and each of them was ready to sacrifice himself for the race. Goar turned and looked back at Dee. He was in pain, wounds covering his body, yet he still clenched the dagger in his hands. The blessing before the war did not seem to have changed the outcome... No, the battle was not over yet. There must be sacrifices, Goar believed. He took the dagger from Dee and strode forward alone, rushing into the black mist of the Shadow Devil. His wings fell, and sharp pain tore a roar from him. The smell of blood spread. At the same moment, he was swallowed by the darkness. The Demons' magic oath had been activated. The power of the Fallen Witcher coursed through his body and blood. He charged straight at the enemy, vowing to destroy them. This was his path.

Artwork 1

Fallen Witcher

In builds full stats →

15 1%
picks
5.3
avg place
with the hero on the board
7% / 33%
top-1 / top-4
13%
reached 3★
1★ 9 · 2★ 4 · 3★ 2

played best by OBEZYANA217 — avg place 4.5 in 2 builds · last seen #274

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