BlossomElf
Цветущая эльфийка
Thorn Chainsbattlecry, enemy target
when she enters the battlefield, Blossom Elf imprisons 1 / 2 / 3 random enemy pieces for 3 / 2 / 2 seconds — while chained, they cannot attack and cannot be targeted.
Role: a cheap early-game support that removes part of the enemy board right at the start of the fight, buying your units a few free seconds. She is fragile, so keep her in the back line behind the front. Picked mainly for Feathered and Wizard synergies and usually replaced by pricier heroes later on.
Dota Auto Chess prototype: Dark Willow
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 450 | 900 | 1800 |
| Attack | 40–70 | 80–140 | 160–280 |
| Attack speed | 1.1 | ||
| Armor | 1 | ||
| Magic resist | 0 | ||
| Range | 320 | ||
| Player damage | 1 | 2 | 2 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(3) Evasion of allied Feathered pieces +25%.
(6) Evasion of allied Feathered pieces +55%.
(9) Evasion of allied Feathered pieces +55%. After an evasion triggers, the piece becomes invisible for 1 second and creates a phantom of the attacker that lasts 7 seconds; the trigger interval is 5 seconds.
Illusion: inherits 100% of the original piece's attack and takes 100% damage, but does not inherit the skill, synergies, items or non-base stat bonuses (for example, the bonus attack from Avenge Knight's ability). Each piece can have only one illusion at a time. Illusions do not create illusions themselves.
How to play
Feathered is protection from physical damage through evasion: (3) is built from cheap heroes in the first rounds, and (6) in the mid game makes enemy fighters and shooters miss again and again. Evasion does not help against magic damage, so Feathered is complemented with other protection. (9) is a rare late build where every evasion also hides the piece and adds an illusion to the board.
Synergy effect:
(2) Synergies that already have 3 or more pieces count as one piece more (2 stays 2): 5 Mages + 2 Wizards = 6 Mages, 3 Half-Orcs = 4. This also applies to Wizards themselves, but not to Druids.
(4) Activating a synergy requires 1 fewer piece; the board must contain at least 4 unique pieces. If a placed piece has only one active race or class synergy (not counting the Wizard synergy), the highest tier of that synergy is activated immediately.
Class trait: Wizards are never a priority target for the enemy.
The Wizard synergy effect does not apply to Druids.
How to play
Wizards are an amplifier for other synergies: (2) adds one piece to every synergy that already has three or more pieces, and (4) lowers the threshold requirements and can unlock the top tier right away. Wizards themselves are never a priority target, so they survive easily. There are few heroes: the cheap ones let you assemble (2) early, while (4) belongs to the mid and late game. The synergy is especially valuable for compositions that are one piece short of the next threshold; it does not apply to Druids.
Artwork 1
In builds full stats →
181 9%
picks
4.3
avg place
with the hero on the board
11% / 54%
top-1 / top-4
1%
reached 3★
1★ 93 · 2★ 87 · 3★ 1
GCC_GHOST ×31 · 3.7CN.Kirito ×20 · 4.2MAHbRK ×11 · 2.7GCC_lotar ×10 · 4.6St1m ×6 · 3.5Vendo ×6 · 4.0
played best by Straponesa.IVrey — avg place 1.0 in 2 builds · last seen #280
