ACC

Heroes Synergies Items Relics Talents

Auto Chess hero · Marine · Wizard

DeepDive

Голос бездны

Abyssal Chantactive, area, hits enemies

Deep Dive starts singing and every second for 7 s enemies inside the area have a 30% chance to fall asleep for 3 / 4 / 5 s. Sleeping pieces cannot attack, move or cast, but any non-ability damage wakes them up. Effect range is 200 / 200 / 320, cooldown 25 / 20 / 15 s.

Role: a cheap disabler for the early and mid game. Put it near the front so the chant covers as many enemies as possible and buys time for your carries. It also fills Marine and Wizard synergies.

Dota Auto Chess prototype: Naga Siren

Deep Dive

Stats

1★2★3★
HP55011002200
Attack50–60100–120200–240
Attack speed1.2
Armor4
Magic resist20%
Rangeближняя
Player damage123

per in-game wiki, updated 2026-09-08

Synergies

Marine · species
Synergy effect: (2) Magic resistance of all allied pieces +20%. (4) Magic resistance of all allied pieces +50%. (6) All allied Marine pieces gain the following effect: each time they take non-pure damage, they reflect pure damage equal to damage taken × their own magic resistance × 150%. Effects of several active thresholds stack together.
How to play
Marine is magic protection for the whole board: (2) already takes a noticeable bite out of enemy spellcasters, and (4) makes the team very resilient to magic damage. The thresholds are covered by heroes of different costs, so the core comes together in the mid game and the full build closer to the end. (6) turns defense into punishment: the higher the magic resistance, the more pure damage comes back to whoever hits the Marines.
AbyssalcrawlerAbyssal GuardSirenTsunami Stalker
Wizard · class
Synergy effect: (2) Synergies that already have 3 or more pieces count as one piece more (2 stays 2): 5 Mages + 2 Wizards = 6 Mages, 3 Half-Orcs = 4. This also applies to Wizards themselves, but not to Druids. (4) Activating a synergy requires 1 fewer piece; the board must contain at least 4 unique pieces. If a placed piece has only one active race or class synergy (not counting the Wizard synergy), the highest tier of that synergy is activated immediately. Class trait: Wizards are never a priority target for the enemy. The Wizard synergy effect does not apply to Druids.
How to play
Wizards are an amplifier for other synergies: (2) adds one piece to every synergy that already has three or more pieces, and (4) lowers the threshold requirements and can unlock the top tier right away. Wizards themselves are never a priority target, so they survive easily. There are few heroes: the cheap ones let you assemble (2) early, while (4) belongs to the mid and late game. The synergy is especially valuable for compositions that are one piece short of the next threshold; it does not apply to Druids.
Blossom ElfGrimtouchGrand HeraldSoul Devourer

Artwork 1

Deep Dive

In builds full stats →

241 12%
picks
4.1
avg place
with the hero on the board
18% / 57%
top-1 / top-4
0%
reached 3★
1★ 151 · 2★ 90 · 3★ 0

played best by Straponesa.IVrey — avg place 1.0 in 2 builds · last seen #281

Suggest community nickname, strengths, tactics — screenshots welcome

Up to 3 images (PNG/JPG/WebP, 5 MB max). Organizers will read it and fold it into the description.