Wizard
Волшебники
class
5 heroes
2Synergies that already have 3 or more pieces count as one piece more (2 stays 2): 5 Mages + 2 Wizards = 6 Mages, 3 Half-Orcs = 4. This also applies to Wizards themselves, but not to Druids.
4Activating a synergy requires 1 fewer piece; the board must contain at least 4 unique pieces. If a placed piece has only one active race or class synergy (not counting the Wizard synergy), the highest tier of that synergy is activated immediately.
Trait: Wizards are never a priority target for the enemy.
The Wizard synergy effect does not apply to Druids.
How to play
Wizards are an amplifier for other synergies: (2) adds one piece to every synergy that already has three or more pieces, and (4) lowers the threshold requirements and can unlock the top tier right away. Wizards themselves are never a priority target, so they survive easily. There are few heroes: the cheap ones let you assemble (2) early, while (4) belongs to the mid and late game. The synergy is especially valuable for compositions that are one piece short of the next threshold; it does not apply to Druids.
