StoneSpirit
Каменный дух
Tossactive, single target with area impact
Stone Spirit grabs a random nearby enemy and hurls it at the farthest enemy; if the conditions aren't met, the target is simply dropped where it stands. Enemies in the radius take 100 / 200 / 300 physical damage and are stunned for 1 / 1.5 / 2 s (no attacks, movement or casts), 10 / 8 / 6 s cooldown.
Role: a cheap frontline body that brings crowd control from the very first rounds — the stun hits a group and pulls an enemy out of position. Solid early filler for Spirit and Warrior synergies.
Dota Auto Chess prototype: Tiny
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 700 | 1400 | 2800 |
| Attack | 60–100 | 120–200 | 240–400 |
| Attack speed | 1.8 | ||
| Armor | 3 | ||
| Magic resist | 0% | ||
| Range | ближняя | ||
| Player damage | 1 | 2 | 2 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(2) If allied Spirits are attacked in melee, there is a 15% chance to petrify the attacker for 3 seconds. The effect can only be removed by a strong dispel.
(4) Allied pieces have a 10% chance to petrify the attacker for 3 seconds after an attack (strong dispel only).
(6) Petrified duration +1 second, and damage taken by petrified enemy units is increased by 100%.
Petrify: the unit cannot attack, move or cast abilities. This effect pierces spell immunity.
The effects of several thresholds are active at the same time: activating a higher threshold does not deactivate the lower one.
How to play
Spirit is a control synergy through petrification: (2) is built from cheap heroes in the first rounds and punishes enemy melee fighters who hit the Spirits. (4) in the mid game spreads the petrify chance to the whole board, and (6) with the expensive heroes also makes petrified enemies twice as vulnerable to damage. The thresholds stack, so the fuller the build, the more often the enemy stands still, and the synergy pairs well with any source of damage.
Synergy effect:
(3) All allied Warriors gain +3 armor.
(6) All allied Warriors gain +15 armor.
(9) All allied Warriors gain +15 armor, and all allied pieces reflect pure damage equal to 170% of their armor whenever they take physical or magical damage.
Class trait: when a Warrior's health drops below 50%, the armor granted by the Warrior synergy is doubled.
How to play
Warriors are the simplest front line: the class has many cheap heroes, so (3) is closed in the first rounds and (6) holds the front through the mid game. Doubled armor at low health makes them especially durable against physical damage; (9) is a rare late-game option where reflected damage punishes anyone who hits your board.
Artwork 1
In builds full stats →
82 4%
picks
5.3
avg place
with the hero on the board
5% / 35%
top-1 / top-4
6%
reached 3★
1★ 19 · 2★ 58 · 3★ 5
Мужик ×6 · 4.2Даша ×6 · 7.0GCC_Lisyonok ×5 · 3.8ACC. kochegar ×4 · 6.0GCC_lotar ×4 · 6.0GCC_GHOST ×4 · 7.0
played best by ttvDmitryAxZ — avg place 2.5 in 2 builds · last seen #279
