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Auto Chess hero · Feathered · Hunter

WindRanger

Стрелок ветра

Binding Blowactive, single target that can pierce a line

Wind Ranger pins an enemy for 3 / 4 / 4 s, and if other enemies stand behind the target, the stun catches 2 / 2 / 3 pieces at once. Cooldown 10 / 10 / 8 s. Stunned units cannot attack, move, cast abilities or use active items.

Role: an affordable ranged piece with long-lasting control — keep her in the back line and lock down enemy carries for several seconds. Useful from the early game all the way to the late board, and a natural fit for Feathered and Hunter lineups.

Dota Auto Chess prototype: Windranger

Wind Ranger

Stats

1★2★3★
HP55011002200
Attack50–70100–140200–280
Attack speed1.0
Armor3
Magic resist0%
Range505
Player damage123

per in-game wiki, updated 2026-09-08

Synergies

Feathered · species
Synergy effect: (3) Evasion of allied Feathered pieces +25%. (6) Evasion of allied Feathered pieces +55%. (9) Evasion of allied Feathered pieces +55%. After an evasion triggers, the piece becomes invisible for 1 second and creates a phantom of the attacker that lasts 7 seconds; the trigger interval is 5 seconds. Illusion: inherits 100% of the original piece's attack and takes 100% damage, but does not inherit the skill, synergies, items or non-base stat bonuses (for example, the bonus attack from Avenge Knight's ability). Each piece can have only one illusion at a time. Illusions do not create illusions themselves.
How to play
Feathered is protection from physical damage through evasion: (3) is built from cheap heroes in the first rounds, and (6) in the mid game makes enemy fighters and shooters miss again and again. Evasion does not help against magic damage, so Feathered is complemented with other protection. (9) is a rare late build where every evasion also hides the piece and adds an illusion to the board.
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Hunter · class
Synergy effect: (3) When an allied Hunter performs a basic attack, there is a 50% chance that it is a guaranteed hit and reduces the target's armor by 5 for 5 seconds. (6) When an allied Hunter performs a basic attack, there is an 80% chance that it is a guaranteed hit and reduces the target's armor by 8 for 10 seconds. (9) Basic attacks of allied Hunters knock the target back and launch an additional attack. Class trait: Hunters always prioritize attacking the enemy with the lowest health within their attack range. Knockback: forces the enemy to retreat to the cell opposite to its current facing direction; it can be dispelled. The effects of multiple tiers are active at the same time: activating a higher tier does not deactivate a lower one.
How to play
Hunters are a ranged physical damage class: from (3) their attacks often become guaranteed hits that strip the target's armor, and (6) makes this almost constant, so the enemy front loses its protection quickly. The class is wide and cheap: (3) comes together in the first rounds, (6) in the mid game, and (9) with knockback and extra attacks is a rare late-game option. Hunters need a sturdy front line in front of them, but thanks to their targeting trait they finish off the weakest enemies on their own.
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Lore

hero story

I

Gentleman's code, rule one: when striking up a conversation, pay attention to manners, weigh the situation - even if the heart is moved, stand by your own principles. Start with a joke to catch her attention. Women are beautiful when they smile and may let their guard down before a smile. But if she shows resistance, respect her wishes and exit wisely, keeping her in your dream only. Rule two: when facing a competitor who mocks you, try to keep your manners. The rudeness of others is not a reason to abandon your principles. If you feel intolerant of provocation, you can use your bow and arrow, but never hurt the innocent. Third, never make your lady friend cry - a woman's tear is a warm but sharp dagger. Finally, keep in mind that all the constraints and requirements of a gentleman exist for the betterment of the world and others. A true gentleman does not mock the vulgarity of others, does not laugh at the poverty of others, and does not use the so-called "upper class" to boast his own superiority. And love is always just the spice of life. You do not have to compromise for it or demand its existence.

II

The bright lights showered on the shoulders of the guests, and lively dance music drifted through the elaborate banquet hall. Wu's hand rested gently on the waist of his partner, the distance between them kept perfectly. As the music played, couples on the dance floor moved together, gently swaying their gorgeous dresses. Wu and his partner moved with their eyes intertwined, becoming a beautiful moment of interaction. They stood in the middle of the dance floor, becoming the spotlight of the entire ball because of their silent and charming dance. But this was never love. Wu was elegant and graceful, attracting all the ladies in the room to dance with him. But Wu never really fell in love - at every ball he danced only one song and left in a hurry, just like wind through a forest. He seemed to have everything that people envied, but only he knew - he was always there for only one person, always looking forward to the next ball, always looking forward to one violet lady.

Artwork 2

Wind Ranger
Wind Ranger

In builds full stats →

115 6%
picks
4.4
avg place
with the hero on the board
4% / 56%
top-1 / top-4
32%
reached 3★
1★ 19 · 2★ 59 · 3★ 37

played best by Sadge — avg place 2.0 in 2 builds · last seen #280

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