AbyssalGuard
Хранитель бездны
Smashactive, area of effect
Abyssal Guard slams the ground, dealing 100 / 125 / 175 physical damage to nearby enemies, stunning them for 2 / 2.5 / 3 s and cutting their attack and movement speed by 10% / 20% / 40%. The radius grows with star level, 12 / 10 / 8 s cooldown.
Role: a sturdy mid-cost frontliner. Put him in the front row — he soaks damage while shutting down several enemies at once with the stun and slow, which is very handy in the mid game. A natural fit for lineups building Warrior and Marine synergies.
Dota Auto Chess prototype: Slardar
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 800 | 1600 | 3200 |
| Attack | 80–110 | 160–220 | 320–440 |
| Attack speed | 1.5 | ||
| Armor | 6 | ||
| Magic resist | 10% | ||
| Range | ближняя | ||
| Player damage | 2 | 2 | 3 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(2) Magic resistance of all allied pieces +20%.
(4) Magic resistance of all allied pieces +50%.
(6) All allied Marine pieces gain the following effect: each time they take non-pure damage, they reflect pure damage equal to damage taken × their own magic resistance × 150%.
Effects of several active thresholds stack together.
How to play
Marine is magic protection for the whole board: (2) already takes a noticeable bite out of enemy spellcasters, and (4) makes the team very resilient to magic damage. The thresholds are covered by heroes of different costs, so the core comes together in the mid game and the full build closer to the end. (6) turns defense into punishment: the higher the magic resistance, the more pure damage comes back to whoever hits the Marines.
Synergy effect:
(3) All allied Warriors gain +3 armor.
(6) All allied Warriors gain +15 armor.
(9) All allied Warriors gain +15 armor, and all allied pieces reflect pure damage equal to 170% of their armor whenever they take physical or magical damage.
Class trait: when a Warrior's health drops below 50%, the armor granted by the Warrior synergy is doubled.
How to play
Warriors are the simplest front line: the class has many cheap heroes, so (3) is closed in the first rounds and (6) holds the front through the mid game. Doubled armor at low health makes them especially durable against physical damage; (9) is a rare late-game option where reflected damage punishes anyone who hits your board.
Artwork 2
In builds full stats →
215 11%
picks
4.2
avg place
with the hero on the board
11% / 56%
top-1 / top-4
0%
reached 3★
1★ 64 · 2★ 147 · 3★ 1
GCC_GHOST ×19 · 3.5Мужик ×16 · 3.4GCC_Lisyonok ×16 · 3.6ACC.Regz1 ×8 · 3.69energy ×7 · 4.6GCC_lotar ×7 · 5.4
played best by Bd.!gor — avg place 2.2 in 4 builds · last seen #282

