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Heroes Synergies Items Relics Talents

Auto Chess hero · Divinity · Warrior

God ofWar

Бог Войны

Shield Crashpassive and active

God of War reduces physical damage taken from the front by 30% / 45% / 60% and from the sides by 15% / 23% / 30%. Every 8 s he slams enemies in front of him within a 180-degree, 320-range arc for 200 / 250 / 350 physical damage and applies Repel, pushing them back.

Role: a cheap frontliner who soaks frontal physical damage and shoves the enemy line around. Put him in the first row so he tanks and disrupts formations while your ranged units work from the back. Useful from the early game and an easy Warrior and Divinity synergy filler.

Dota Auto Chess prototype: Mars

God of War

Stats

1★2★3★
HP70014002800
Attack50–80100–160200–320
Attack speed1.9
Armor6
Magic resist0%
Rangeближняя
Player damage122

per in-game wiki, updated 2026-09-08

Synergies

Divinity · species
Synergy effect: (2) Ability cooldown of allied pieces is reduced by 30%. (4) Ability cooldown of allied pieces is reduced by 30%. (6) Mana-based abilities reduce the current remaining cooldown of your active abilities and active equipment by 50%. Effects of several active thresholds stack together.
How to play
Divinity speeds up ability cooldowns for the whole board: (2) already makes your heroes cast noticeably more often, and (4) stacks with the first threshold and makes the difference very tangible. The thresholds are covered by heroes of different costs, so the core comes together in the mid game and (6) with the expensive pieces closer to the end, when every ability cast additionally refreshes active abilities and equipment. The synergy shines most with heroes whose fights are decided by abilities rather than auto-attacks.
Goddess of LightGrand HeraldKhanGod of ThunderPrimal Whisper
Warrior · class
Synergy effect: (3) All allied Warriors gain +3 armor. (6) All allied Warriors gain +15 armor. (9) All allied Warriors gain +15 armor, and all allied pieces reflect pure damage equal to 170% of their armor whenever they take physical or magical damage. Class trait: when a Warrior's health drops below 50%, the armor granted by the Warrior synergy is doubled.
How to play
Warriors are the simplest front line: the class has many cheap heroes, so (3) is closed in the first rounds and (6) holds the front through the mid game. Doubled armor at low health makes them especially durable against physical damage; (9) is a rare late-game option where reflected damage punishes anyone who hits your board.
Redaxe ChiefStone SpiritTusk ChampionSandbound AegisSwordmanAbyssal GuardGhost KidSacred LancerDoom ArbiterPirate CaptainThe ExileBerserkerMountain ChiefRogue Guard

Artwork 1

God of War

In builds full stats →

155 8%
picks
4.9
avg place
with the hero on the board
8% / 43%
top-1 / top-4
7%
reached 3★
1★ 57 · 2★ 86 · 3★ 11

played best by GCC_Mars — avg place 2.5 in 2 builds · last seen #282

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