SunchaserServant
Служитель солнца
Power Quakepassive, single target
Sunchaser Servant's attacks have a 30% / 40% / 50% chance to stun the target for 2 s, repel it and deal 100 / 150 / 200 bonus physical damage.
Role: a cheap melee disabler whose stuns and knockbacks interrupt enemy attacks and break up their formation. He is an easy early-game body for the front rows and a starting point for Assassin and Horn synergies. The more attacks he lands, the more often the effect triggers, so he likes fighting targets that can't burst him down instantly.
Dota Auto Chess prototype: Spirit Breaker
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 650 | 1300 | 2600 |
| Attack | 50–65 | 100–130 | 200–260 |
| Attack speed | 1.3 | ||
| Armor | 2 | ||
| Magic resist | 0% | ||
| Range | ближняя | ||
| Player damage | 1 | 2 | 2 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(2) At the start of combat, summons a Horn Totem.
(4) At the start of combat, summons a Horn Totem, a Sun Totem and a Sky Totem.
A totem does not move, attack or regenerate health. At a time a totem takes only 1 damage from a melee attack or 2 damage from a ranged attack.
Horn Totem: enemies within attack range attack the totem first. Its health equals the number of all enemy pieces × 3.
Sun Totem: with a 10% chance deals 100 physical damage to all enemy units and disarms them for 2 seconds after each of their basic attacks. Its health equals the number of all enemy pieces × 1.
Sky Totem: with a 25% chance deals 200 magic damage to all enemy units and stuns them for 3 seconds after each skill cast. Its health equals the number of all enemy pieces × 1.
How to play
Horn is a synergy of summons and protection: (2) puts a totem in front of the enemy that draws attacks onto itself and buys your board time. (4) adds two combat totems with area damage, disarm and stun, turning the synergy into a source of control. The thresholds are covered by heroes of different costs, so the first totem is available early and the full trio closer to the mid and late game.
Synergy effect:
(3) Allied Assassins have a 20% chance to deal 300% damage with their basic attacks.
(6) Allied Assassins have a 20% chance to deal 400% damage with their basic attacks.
(9) After an allied Assassin kills a target, it gains one extra jump and its next attack is a guaranteed critical hit.
Class trait: at the start of the battle, Assassins jump into the enemy back line and land a guaranteed critical hit with their first basic attack; the crit multiplier is taken from the highest active synergy tier.
The effects of multiple synergy tiers stack: the critical chance is rolled for each tier, while the damage uses the highest multiplier.
How to play
Assassins are a back-line damage class: at the start of the battle they jump onto the enemy pieces in the back and land a guaranteed critical hit, and from (3) their regular attacks crit often. (6) raises the multiplier noticeably, and (9) grants extra jumps and guaranteed crits after every kill, turning Assassins into a chain-killing machine. The class is wide: cheap heroes let you reach (3) early, but the strongest Assassins are expensive, so (6) and especially (9) belong to the mid and late game. Assassins work best when someone else holds the front while they finish off vulnerable mages and archers.
Lore
hero story
I
When I arrived at the river, my sister was sitting on the ground sobbing. Tears were staining her young face and the water was wetting her clothes.
She wanted to catch a whitecliff otter as a pet, but she was too clumsy to keep up with the otter's speed.
She sat cross-legged under a big tree with her back to me, and only realized I was coming when she heard me call her name softly - her little sobs suddenly turned into howls.
She probably thought I had come to make fun of her, I guessed.
"Torghut, I'm sorry ......" she apologized hastily while wiping the teardrops off her face with her hand.
I didn't say anything and looked back at the otter on the river bank, standing among the pebbles towards us, rubbing its hands cunningly in front of its body, as if it was laughing at us.
I stepped out from the shade and stood in the blazing sun, rolled up my sleeves and pant legs, and walked gently toward the otter ...
Ten minutes later, I returned to my sister with the otter in my arms.
My sister looked at the struggling whitecliff otter, and then looked at my wretched wet look. She could not help but break into tears.
II
Today was my sister's birthday. I left home before sunrise for the shores of Sun Bay.
The land would become cold and desolate in the "Sunset Season". My people would migrate westward with the wind rhinos. But now it was the "Sunshine Season", and Sun Bay became the most abundant water grass region in the Northland.
Only in this season, a flower called "Song of Skydome" would grow on the bay - when the wind blows, it would sing to the sky.
I was sure my sister would like it as a birthday present.
When I returned home with the flowers, I was greeted only by my mother, who was sobbing, and my father, who was silent.
My sister had been forcibly taken away by the Great Shaman's men without any explanations, leaving only a mess.
I chased out of the tent, running hard in the direction they left. But how could I catch up with the wind rhinos on my feet? How could one person's strength fight against the whole nomad clan?
Facing the distant horizon, I swore I would get my sister back.
The skydome was pale like the sea, and the sun was red like blood.
III
I stood outside the Great Shaman's tent, alert to the wind and grass around me. The person in the tent was my sister, whose other identity was the current Great Shaman.
To become qualified to guard and stand by her side, I went through inhuman trials, defeating countless seemingly impossible opponents.
When I saw her again after many years, she was not the same little girl who had been around me all day.
Her eyes were determined but cold, and her figure was strong and athletic - the way a Great Shaman should be.
She no longer called me brother, but instead called me her servant - which was exactly my duty.
She dealt with the fate of her nomad clan, worried about the future of the grasslands. I could do nothing but stand by and wait for orders.
Solo magic music played by the Great Shaman came from the tent late at night. The sound of the spiritual horn was ethereal and long. The melody was moving, but there was something more emotional in it, something only I could feel.
My heart was never at peace.
I still had to become stronger. Only by becoming stronger would I be qualified to protect her.
Artwork 1
In builds full stats →
372 19%
picks
4.2
avg place
with the hero on the board
15% / 54%
top-1 / top-4
2%
reached 3★
1★ 159 · 2★ 203 · 3★ 9
GCC_GHOST ×47 · 3.1CN.Kirito ×39 · 3.9Zeus ×22 · 4.9MAHbRK ×18 · 2.9ACC.Regz1 ×18 · 4.2GCC_lotar ×17 · 4.5
played best by GCC_Miralzee — avg place 2.7 in 6 builds · last seen #282
