SacredLancer
Святой копейщик
Cursed Lancepassive, single target
Sacred Lancer's attacks consume his own HP (15 / 20 / 25) and deal 15 / 20 / 25 extra magical damage to the enemy every second. For every 10% of HP lost he gains 7% / 10% / 15% attack speed, +8% magic resist and bonus HP regeneration.
Role: a mid-cost ranged carry who gets scarier the lower his health goes, so healing and defensive items suit him well. Place him just behind the front line but still in attack range, and pair him with Warriors for armor or with other Glacier units.
Dota Auto Chess prototype: Huskar
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 700 | 1400 | 2800 |
| Attack | 70–100 | 140–200 | 280–400 |
| Attack speed | 1.3 | ||
| Armor | 6 | ||
| Magic resist | 25% | ||
| Range | 320 | ||
| Player damage | 2 | 2 | 3 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(2) Attack speed of all allied pieces +20%.
(4) Attack speed of all allied pieces +70%.
(6) Attack speed of all allied pieces +70%; each attack grants +20% attack speed, stacking up to 7 times.
How to play
This is a pure damage synergy through attack speed for the whole board. Three heroes at 1 gold let you reach (2) in the first rounds, while (4) with its sharp jump in attack speed comes together in the mid game and is felt immediately, especially on heroes that build mana from auto-attacks. (6) needs the expensive heroes and pushes the ramp to the maximum: every attack speeds the piece up even further. The synergy gives no survivability, so the front line has to be picked separately.
Synergy effect:
(3) All allied Warriors gain +3 armor.
(6) All allied Warriors gain +15 armor.
(9) All allied Warriors gain +15 armor, and all allied pieces reflect pure damage equal to 170% of their armor whenever they take physical or magical damage.
Class trait: when a Warrior's health drops below 50%, the armor granted by the Warrior synergy is doubled.
How to play
Warriors are the simplest front line: the class has many cheap heroes, so (3) is closed in the first rounds and (6) holds the front through the mid game. Doubled armor at low health makes them especially durable against physical damage; (9) is a rare late-game option where reflected damage punishes anyone who hits your board.
Lore
hero story
I
Blood and snow were the timeless truths of the Glacier. It was said that the Son of Frost had left behind a magic lance before falling into eternal silence. A lance that only the Son of Frost could hold.
After Skar'du's birth, she was regarded as the reincarnation of the Son of Frost, even though she was weak and sick. Her tiny body did not look like the crazy Lord of the Magic Lance in any way.
And for Skar'du's family, their duties were no longer just to guard the Magic Lance - the heavy responsibility of reviving the Glacier also fell on their shoulders.
But all of this changed from the day Skar'du entered the Magic Lance seal place by mistake. The power of the lance went wild and killed her parents.
In response, the Glacier shamans disputed Skar'du's identity. They even proposed to execute the fake Son of Frost.
The glory of her ancestors was not to be dishonored. Skar'du was taken to the mountain top, where she was to be frozen to death under the witness of the Magic Lance.
The young Skar'du experienced the death of both parents, the uncontrolled Magic Lance, and the sentence of death by the shamans all in a short period of time.
Reluctance, anger and inexplicable mockery filled her heart, and even she was not sure why she scoffed out loud.
The harsh wind and snow caused her consciousness to fade. Before she fell into darkness, she seemed to see a shaman coming towards her …
II
Skar'du was not dead.
The shaman who reached out to her was called "The Betrayer" by her people.
After Skar'du managed to leave the Gaulke Mountain with the lance, far from the Glaciers, the Betrayer began to teach Skar'du to use her power to communicate with the lance. Yes, the Betrayer always believed that Skar'du was the reincarnation of the Son of Frost, simply because spirits never lie.
The negative effects of the Magic Lance made Skar'du's body weak and fragile. Supported by the Betrayer, Skar'du borrowed the lava power of the Cave Clan to suppress the effects of the Magic Lance.
Limited by the Glacier's physique, to keep the lava power in […]
The hot and boiling power was sealed in her left eye - this was what Skar'du asked for.
The little girl's calm and crazy decision shocked the Betrayer, but he decided to respect her choice.
After successfully using the lava power to suppress the Magic Lance, Skar'du began to draw knowledge and heritage from it. She understood that the Magic Lance was indeed where the heritage of the Son of Frost resided, and that she was indeed the reincarnation of the Son of Frost.
The Magic Lance of the past was blinded by a mysterious force.
The Betrayer told Skar'du with certainty that it was the trick of Voo'du, the "Desperate Doctor".
Skar'du nodded and said nothing, but firmly gripped the Magic Lance in her hand.
III
Skar'du returned home with the Magic Lance, shocking everyone including Voo'du. No one could have imagined that as a Glacier she would harness the lava power.
Skar'du made it and defeated all opponents with an absolutely strong presence.
With her crazy fighting style and calm decisions, no one would ever doubt Skar'du's identity as the Son of Frost again.
"I was in a desperate situation, until I conquered my Lance."
Skar'du became the worthy ruler of the Glacier. On the battlefield, she helped the Glacier conquer their opponents with her extraordinary combat power; off the battlefield, her wise decisions helped the Glacier get out of trouble countless times.
The people gave Skar'du a new name, not officially of course, they called her - a calm maniac.
Whether it was Skar'du's cruelty to herself or her madness to her enemies, it was unnerving. But she was also able to stop the war at the right time and give the Glacier a chance to recover.
Fighting is only a means to an end, and does not make one great.
At the mountain top that once brought her to the brink of death, Skar'du held the Magic Lance and said so to the Betrayer.
Artwork 1
In builds full stats →
392 20%
picks
4.5
avg place
with the hero on the board
9% / 53%
top-1 / top-4
6%
reached 3★
1★ 92 · 2★ 276 · 3★ 24
ttvDmitryAxZ ×59 · 4.6GCC_GHOST ×28 · 4.1GCC_Lisyonok ×18 · 4.0Zeus ×17 · 4.5Мужик ×16 · 3.4Frost1 ×10 · 4.5
played best by Bd.!gor — avg place 2.0 in 5 builds · last seen #282
