FrostKnight
Ледяной всадник
Mist Flightactive, area
he flies to the tile behind the farthest enemy, leaving a 160-wide trail of mist that deals 40 / 60 / 80 magical damage per second to anyone passing through it. The mist lasts 10 s, cooldown 16 / 13 / 10 s.
Role: a budget ranged piece that jumps into the enemy backline and lays a long damage trail across their whole formation. He is useful from the early game, helps reach enemy carries, and fills Knight and Glacier synergies.
Dota Auto Chess prototype: Bat Rider
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 600 | 1200 | 2400 |
| Attack | 40–55 | 80–110 | 160–220 |
| Attack speed | 1.3 | ||
| Armor | 4 | ||
| Magic resist | 0 | ||
| Range | 320 | ||
| Player damage | 1 | 2 | 3 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(2) Attack speed of all allied pieces +20%.
(4) Attack speed of all allied pieces +70%.
(6) Attack speed of all allied pieces +70%; each attack grants +20% attack speed, stacking up to 7 times.
How to play
This is a pure damage synergy through attack speed for the whole board. Three heroes at 1 gold let you reach (2) in the first rounds, while (4) with its sharp jump in attack speed comes together in the mid game and is felt immediately, especially on heroes that build mana from auto-attacks. (6) needs the expensive heroes and pushes the ramp to the maximum: every attack speeds the piece up even further. The synergy gives no survivability, so the front line has to be picked separately.
Synergy effect:
(2) Allied Knights have a 25% chance every 3 seconds to gain a damage reduction shield lasting 4 seconds.
(4) Allied Knights have a 25% chance every 3 seconds to gain a damage reduction shield lasting 4 seconds.
(6) Allied Knights have a 25% chance every 3 seconds to gain a damage reduction shield lasting 4 seconds. Activating any damage reduction shield restores 300 health.
Class trait: Knights receive 1 Knight buff at the start of the battle.
Damage reduction shield: reduces physical and magical damage by 50%, but does not reduce pure damage.
The effects of multiple synergy tiers stack: each tier rolls its own chance to trigger the shield, but the shield's damage reduction limit does not change.
How to play
Knights are a reliable shield-based front line: (2) already gives them a chance to keep gaining a shield that halves physical and magical damage, and with (4) and (6) the chances stack, so shields are up almost constantly; at (6) every shield also heals. The class assembles early thanks to cheap heroes, while the expensive Knights close the higher thresholds in the mid and late game. Knights are vulnerable to pure damage, but against physical and magical damage they are one of the most durable front lines.
Artwork 2
In builds full stats →
285 14%
picks
4.6
avg place
with the hero on the board
8% / 48%
top-1 / top-4
5%
reached 3★
1★ 74 · 2★ 197 · 3★ 14
ttvDmitryAxZ ×51 · 4.8space ×19 · 3.6GCC_Mars ×14 · 4.5Frost1 ×12 · 3.8Zeus ×11 · 4.4GCC_GHOST ×11 · 5.2
played best by GCC_Vagar — avg place 1.5 in 2 builds · last seen #282

