ThunderSpirit
Дух молний
Lightning Novaactive, area
Thunder Spirit releases a gradually expanding electric arc that deals magical damage and slows enemies by 10% / 15% / 25% for 1.5 s. The farther the target, the harder it hits — from 30 / 50 / 75 up close to 150 / 225 / 300 at the outer edge, with a 10 / 8 / 6 s cooldown.
Role: an affordable ranged area-damage carry that wants distance — keep him in the back row so the arc catches enemies at its far edge for maximum damage. Strong in the mid game against packed formations, and a convenient Shaman and Spirit synergy piece.
Dota Auto Chess prototype: Razor
Stats
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 700 | 1400 | 2800 |
| Attack | 50–60 | 100–120 | 200–240 |
| Attack speed | 1.1 | ||
| Armor | 4 | ||
| Magic resist | 0% | ||
| Range | 320 | ||
| Player damage | 2 | 2 | 3 |
per in-game wiki, updated 2026-09-08
Synergies
Synergy effect:
(2) If allied Spirits are attacked in melee, there is a 15% chance to petrify the attacker for 3 seconds. The effect can only be removed by a strong dispel.
(4) Allied pieces have a 10% chance to petrify the attacker for 3 seconds after an attack (strong dispel only).
(6) Petrified duration +1 second, and damage taken by petrified enemy units is increased by 100%.
Petrify: the unit cannot attack, move or cast abilities. This effect pierces spell immunity.
The effects of several thresholds are active at the same time: activating a higher threshold does not deactivate the lower one.
How to play
Spirit is a control synergy through petrification: (2) is built from cheap heroes in the first rounds and punishes enemy melee fighters who hit the Spirits. (4) in the mid game spreads the petrify chance to the whole board, and (6) with the expensive heroes also makes petrified enemies twice as vulnerable to damage. The thresholds stack, so the fuller the build, the more often the enemy stands still, and the synergy pairs well with any source of damage.
Synergy effect:
(3) All allied Shamans transform into an Illusion Form 2 seconds after casting an active ability or using an active item; the Illusion Form costs 2 more than their own sell price. The cost of the Illusion Form cannot exceed the player's current level. The Illusion Form lasts 20 seconds.
(6) All allied Shamans transform into an Illusion Form 2 seconds after casting an active ability or using an active item; the Illusion Form costs 2 more than their own sell price. The cost of the Illusion Form cannot exceed the player's current level. The Illusion Form lasts 20 seconds. At the same time, the equipment they wear turns into random equipment of +2 quality.
Class trait: the mana cost of Shaman abilities is reduced by 25%. Shamans keep this trait after transforming.
How to play
Shamans are a transformation synergy: after casting an ability or using an active item they temporarily become a more expensive illusion, and with (6) their equipment is temporarily upgraded as well. The reduced ability cost speeds up their first casts. Cheap Shamans let you assemble (3) in the first rounds, while (6) is a late-game option with expensive heroes; the strength of the synergy grows with the player's level, which caps the cost of the illusion.
Artwork 2
In builds full stats →
313 16%
picks
4.5
avg place
with the hero on the board
15% / 49%
top-1 / top-4
11%
reached 3★
1★ 56 · 2★ 223 · 3★ 34
ACC.Regz1 ×28 · 4.6CN.Kirito ×27 · 3.7GCC_GHOST ×21 · 3.9MAHbRK ×17 · 3.1Vendo ×17 · 4.5Frost1 ×16 · 3.9
played best by DC•Spinz — avg place 1.3 in 3 builds · last seen #281

