Horn
Горны
species
3 heroes
2At the start of combat, summons a Horn Totem.
4At the start of combat, summons a Horn Totem, a Sun Totem and a Sky Totem.
A totem does not move, attack or regenerate health. At a time a totem takes only 1 damage from a melee attack or 2 damage from a ranged attack. Horn Totem: enemies within attack range attack the totem first. Its health equals the number of all enemy pieces × 3. Sun Totem: with a 10% chance deals 100 physical damage to all enemy units and disarms them for 2 seconds after each of their basic attacks. Its health equals the number of all enemy pieces × 1. Sky Totem: with a 25% chance deals 200 magic damage to all enemy units and stuns them for 3 seconds after each skill cast. Its health equals the number of all enemy pieces × 1.
How to play
Horn is a synergy of summons and protection: (2) puts a totem in front of the enemy that draws attacks onto itself and buys your board time. (4) adds two combat totems with area damage, disarm and stun, turning the synergy into a source of control. The thresholds are covered by heroes of different costs, so the first totem is available early and the full trio closer to the mid and late game.
