Half-Orc
Полуорки
species
4 heroes
2When allied half-orcs enter combat, they charge at the target surrounded by the most enemy units.
4When allied half-orcs enter combat, they charge at the target surrounded by the most enemy units. Every melee movement of allied pieces also triggers a charge.
Charge: the piece immediately rushes to the target and stuns enemy units in its path for 1 second. It cannot be blocked during the charge.
How to play
Half-Orc is a synergy of initiation and control: at (2) your half-orcs dive straight into the thickest cluster of enemies, stunning everyone on the way and tying up the enemy back line. A pair of inexpensive heroes lets you switch the effect on early; (4) needs the expensive pieces and extends the charge to every move of your melee fighters, turning the whole board into a chain of stuns. The synergy works best with sturdy melee fighters that survive the jump into the crowd.
