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Auto Chess hero · Horn · Shaman

SunchaserShaman

Солнечный шаман

Earth Drummingactive, area, hits enemies

Sunchaser Shaman slams the ground and raises a straight impassable line 100 wide. Enemies caught in it take 100 / 200 / 400 physical damage and are stunned for 2 / 3 / 4 s, unable to attack, move, cast or use active item effects. Cooldown 10 / 8 / 6 s.

Role: a sturdy melee disabler for the mid game. Put him on the front line — the impassable wall splits the enemy formation while the stun buys your backline free damage time. A natural pick for lineups building the Horn and Shaman synergies.

Dota Auto Chess prototype: Earthshaker

Sunchaser Shaman

Stats

1★2★3★
HP70014002800
Attack80–120160–240320–480
Attack speed1.4
Armor6
Magic resist0
Rangeближняя
Player damage223

per in-game wiki, updated 2026-09-08

Synergies

Horn · species
Synergy effect: (2) At the start of combat, summons a Horn Totem. (4) At the start of combat, summons a Horn Totem, a Sun Totem and a Sky Totem. A totem does not move, attack or regenerate health. At a time a totem takes only 1 damage from a melee attack or 2 damage from a ranged attack. Horn Totem: enemies within attack range attack the totem first. Its health equals the number of all enemy pieces × 3. Sun Totem: with a 10% chance deals 100 physical damage to all enemy units and disarms them for 2 seconds after each of their basic attacks. Its health equals the number of all enemy pieces × 1. Sky Totem: with a 25% chance deals 200 magic damage to all enemy units and stuns them for 3 seconds after each skill cast. Its health equals the number of all enemy pieces × 1.
How to play
Horn is a synergy of summons and protection: (2) puts a totem in front of the enemy that draws attacks onto itself and buys your board time. (4) adds two combat totems with area damage, disarm and stun, turning the synergy into a source of control. The thresholds are covered by heroes of different costs, so the first totem is available early and the full trio closer to the mid and late game.
Sunchaser ServantKhan
Shaman · class
Synergy effect: (3) All allied Shamans transform into an Illusion Form 2 seconds after casting an active ability or using an active item; the Illusion Form costs 2 more than their own sell price. The cost of the Illusion Form cannot exceed the player's current level. The Illusion Form lasts 20 seconds. (6) All allied Shamans transform into an Illusion Form 2 seconds after casting an active ability or using an active item; the Illusion Form costs 2 more than their own sell price. The cost of the Illusion Form cannot exceed the player's current level. The Illusion Form lasts 20 seconds. At the same time, the equipment they wear turns into random equipment of +2 quality. Class trait: the mana cost of Shaman abilities is reduced by 25%. Shamans keep this trait after transforming.
How to play
Shamans are a transformation synergy: after casting an ability or using an active item they temporarily become a more expensive illusion, and with (6) their equipment is temporarily upgraded as well. The reduced ability cost speeds up their first casts. Cheap Shamans let you assemble (3) in the first rounds, while (6) is a late-game option with expensive heroes; the strength of the synergy grows with the player's level, which caps the cost of the illusion.
DefectorLava ShamanThunder SpiritJade GeneralEmpress LightStorm Shaman

Lore

hero story

I

The night before the Horn Gathering, in the tent of the Great Shaman. The current Great Shaman, Uughan Otag, was instructing her men on the final matters before the gathering. The priests of the nomads were sitting around her on the floor with tense faces, as if a great enemy was at hand. Are the sacrificial animals ready? Otag asked. All according to your request, fifteen red cows and thirty antelopes, to be slaughtered in the morning. A priest answered. Slaughter within an hour, the blood released shall be well preserved, I have other arrangement for it. Otag continued, afraid of missing something, "The livestock bought from the herdsmen, must pay a sufficient price." Your kindness must be appreciated by all. The priest echoed, but was given a hard stare by Otag, and she continued on, "Send my guards to watch over the ancestral totem, and no one is allowed to come near." But, your safety ...... one of the priests tried to argue back. No need to worry, I can guarantee my safety. Otag's answer was unquestionable and loud. By the way, Otag suddenly thought of something, "is Torghut going to participate in the Wind Run?" She lowered her voice, as if she was cautious of someone outside the tent. Yes, your dedicated guard is one of the contestants with the highest call to win, why mention him specifically? A priest sensed Otag's thoughts. Then he had better take the championship. Don't disgrace me. Otag went back to her normal voice.

II

Once every five years at the Horn Gathering, the entire nomad would gather together to hold various events, the most notable of which were the Wind Run and Horn Contest. At the beginning of the Wind Run, the Great Shaman will play magical music to give blessings to all the warriors. Otag was standing in the center of the field, holding the spiritual horn, blowing the first note of the magic music. Not far to the northeast of her, was the field of Wind Run. Dozens of wind rhinos and their riders lined up at the starting point, waiting for the signal to sound. When the sun reached directly above all of them, the magic music was played on time, and the melodic sound of the spiritual horn blasted through the grassland air. More than a dozen wind rhinos shoot out like a bow off the string, under the blazing sun to compete for the warrior's championship. In just a few seconds, half of the wind rhinos tripped over each other in the course, and the five contestants were far ahead. Shaman servant Torghut was one of them. Otag continued to blow the spiritual horn, and the magic and magic drum followed suit. The competition was slowly heating up, and the focus was on the battle for championship, with Torghut currently at second place, just an inch away from the first place. The rhythm of the magic music was getting faster and faster, and the drums were falling like rain. Torghut made a mistake and almost fell from his wind rhino, causing the audiences to scream. Otag blew a wrong half beat, resulting in a less harmonious note in the magic music, but people's attention was focused on the field. After a fierce competition, Torghut finally overtook before the finish line and won the championship of the Wind Run. Otag turned her attention back to the music, blaming herself for the mistake she just made. Under the blazing sun, the sound of the spiritual horn was calm and melodious.

III

On the night of the Horn Gathering, outside the tent of the Great Shaman. Otag walked back to her tent, feeling exhausted after a busy day. A figure had been waiting for her for a long time. Otag noticed him, immediately became alert and said with authority: "Why are you still here?" It was Torghut, who has won the Wind Run during the day. He replied, "It is my duty to guard you, Head of Horn." Head of Horn was the old nomad name for the Great Shaman, and Otag did not like being called that. What do you think you are? Otag's voice was full of disdain as she continued to humiliate, "Don't assume that just because you've won the championship I'll think highly of you." Not expecting a response, Otag walked straight into the tent, without looking at Torghut the whole time. The wind on the grassland becomes bitterly cold at night, the Horns had always relied on thick tents to shelter from the wind and rain. Under the bright moonlight, the Shaman Servant still stood straight outside the tent, not moving an inch to guard. He looked resolutely at the star-filled sky and murmured alone, "I will always protect you, my sister."

Artwork 1

Sunchaser Shaman

In builds full stats →

397 20%
picks
4.2
avg place
with the hero on the board
17% / 54%
top-1 / top-4
4%
reached 3★
1★ 117 · 2★ 264 · 3★ 16

played best by Straponesa.IVrey — avg place 1.0 in 2 builds · last seen #282

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