ACC

How the rating works

Rating is respect points. A newcomer gets 800 — starting capital, the rest is on you.

  • Every game is 7 little duels: you against everyone else at the table. Finish higher — the duel is yours.
  • Beat someone strong — take a big cut. Beat someone weak — good job, here's a penny. Lose to someone weak — that hurts. Lose to the champion — no big deal, everyone saw it coming.
  • Tournaments are serious business. The deeper the stage, the more a game is worth: the final counts one and a half times the qualification.
  • Lobbies are joyrides: they weigh ×0.5 of a tournament game. And if you grind all evening long, the system starts yawning and nearly stops handing out points. You can't no-life your way to the top.
  • Points don't appear out of thin air — they flow from the losers to the winners. Want to climb — beat the people above you. That's it.
  • Your first 5 games are calibration: the table is sizing you up and won't give you a place yet. Play all five — welcome to the overall standings. The first 10 games move you twice as fast, but with no tournament bonuses: calibration measures your level, not where you played it.
  • Life at the top is hard: top players get less for their wins, and losses hit harder. That's by design.
  • A single game can never move you by more than ±50 — even if everything went completely sideways (internet died, the lobby fell apart). One bad game is a scratch, not a catastrophe.

Craving formulas and coefficients? Hit “Full math version”